Corona Renderer 6.2 for 3ds Max


Corona Renderer 6.2 for 3ds Max

Just in case you missed our announcement about that in 2017, we want to remind you that we have changed how we number our releases. Every release of Corona Renderer brings with it many new features and major improvements, and we realized that really we should never have used a “point numbering” system. We decided now was the time to bite the bullet, throw out the old point numbers, and switch to naming each release with a whole number increase!

That means this release is Corona Renderer 2, and not Corona Renderer 1.8. Our next release will be Corona Renderer 3. We will continue to release smaller fixes and vital updates as hotfixes in between main versions, if necessary.

Some of the highlights:

Heterogeneous media rendering (Phoenix FD, FumeFX, OpenVDB, new “Inside Volume” mode in the CoronaVolumeMtl)
Compatibility with VRayMtl and VRayLight even without V-Ray installed (for assets from V-Ray 3.60 or newer; assets from earlier versions may work, but not guaranteed)
Over 110 new materials in the Material Library, plus Real World Scale and Triplanar used wherever possible
Advanced bokeh effects: Center Bias, Vignetting, Anisotropy
Corona Official Toolbar


Corona Renderer 6.2 plugin for 3ds Max 2014 to 2022


MaterialLibrary for Corona Renderer 6

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